![]() Perhaps I should have keyed in on those flaws in the example. If you can overlook that it was still fun to play at the time. Noticeable input lag, low-res, super dark and muted colors. Nor was I holding up Nintendo's flawed VC system as some sort of flagship example. The point in my post was I did not detect such issues with FCEUMM/Nestopia, particularly with my batch of dumped NES titles. I am very well aware of inaccuracy in emulation and it bothers me immensely. You might or might not be affected by those inaccuracy issues, but don't make it sound as if accuracy is useless just because you are unaware of its effects, thanks. One of those issues i remember about is that horizontal line in the middle of micromachine's title screen (strike through the whole screen on FCEUMM, only on left side for Nestopia), this one is not game-breaking but i remember a game that was unplayable because the enemies wouldn't even appear (i can't remember the name of the game though). Nestopia/FCEUMM have issues because of their inaccuracy (those issues are probably documented somewhere), those issues don't happen with an accurate emulator like mesen. I don't remember all the details, but it had to do with memory corruption. they downloaded bad roms on internet and had to account for this in their emulator.Įither way it basically means this is inaccurate emulation, because those roms won't work properly in an emulator that reproduces proper behavior of the FDS.it was done by nintendo to get around a bug in their emulator.Well, as a matter of fact, when developping nes/fds emulation 2 years ago, my mate noticed weirdness in the nintendo virtual console FDS roms, it seems they were hacked, there are 2 possible reasons for this : They are just as good as (if not better than) Nintendo's own Virtual Console In the core options menu, look out for any unneccesary things that could impede performance on your device. However, if frame rates suffer enabling it could help that but introduce slight input lag. ![]() ![]() On all my devices I disable Threaded Video. Run-ahead frames only on lighter-resource cores. ![]() If framerate struggles I believe that can be bumped up one.Īlways leave GPU Sync frames at 0 unless you want lag.įrame delays, sometimes it's best to leave them alone if the core is struggling. Most people say leave it at 2 for optimal latency. There is this business of "max swapchain" which I understand very little about it. On the Vulkan video driver there is no Hard GPU sync because it automatically does that. Unfortunately this will reintroduce lag.) (If frame rate sucks, disable the Hard GPU sync. On latency settings, sometimes the best you can get is Hard GPU Sync enabled with audio delay at 32-64. Much as I like the Blarrgg's filters I don't much use those on most my devices anymore The only filtering I enable is bilinear filtering. I usually have to disable certain settings on lower-end devices (like the SNES Classic). In my book the only thing better is original hardware, or perhaps that Mister project I keep seeing videos about lately. If anything, they are just as good as (if not better than) Nintendo's own Virtual Console, and the NES/SNES Classics. Nestopia, FCEUMM, and Snes9x 2018 run excellently (for me) with the regular GL video driver and I can utilize run-ahead frames just fine.Īs a SNES/NES enthusiast I have a very difficult time detecting any emulation inacurracy using those cores. Same thing happens with most the BSNES and Higan cores. Even then I can't utilize run-ahead or frame delays for most games. The Windows 10 laptop I run, I have to use the Vulkan video driver for the Mesen core (Main Menu/Settings/Driver/Video).
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